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An army of Zerg Hydralisks assaults a Protoss base with support from Infestors. (image courtesy Blizzard)

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 A Protoss army of Archons, Stalkers and High Templar assault a Zerg army of Roaches and Hydralisks while a Protoss Observer watches the battle from overhead. (image courtesy Blizzard)

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Protoss Carriers and a Void Ray assault a trio of Terran Battlecruisers. (image courtesy Blizzard)

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 A group of cloaked Terran Banshees assault a Protoss base. (image courtesy Blizzard)

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Protoss Dark Templar, invisible to the enemy without detection, annihilate Terran SCVs. (image courtesy Blizzard)

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 A Protoss Warp Prism unloads a pair of High Templar so they can Psi Storm a Terran SCV line.  (image courtesy Blizzard)

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Protoss Colossi, Sentries and Immortals fend off an army of Terran Marauders and Medivacs.  (image courtesy Blizzard)

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Between missions, you're free to talk to the crew, play a song on the jukebox or watch an update on the news.

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Cooperative options are available on Battle.net. You can play with friends versus A.I.-controlled opponents.

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When playing a game via the matchmaking service, you can vote down maps you don't like.

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The custom games list on Battle.net is impressive.  At the time of the review, there were more than 250 custom game options available.

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In between missions you can checkout details on the new units you've acquired. In this shot, you'll see the Banshee.

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On Battle.net there are several competitive match options available.  You'll be ranked on the ladder depending on how you fare.

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Every game you play is viewable in the replay section.  You can also save specific games you want and share them with others.

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When you want to play a game versus the A.I. you can select from any map you would normally play.

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In this shot you see Terran Firebats and Medics fighting the Zerg.  Neither unit is available in multiplayer but can be built in the singleplayer campaign.

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You can learn more about the high-powered Ghost rifles and their storied history in-between missions.

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The Battle.net news and community page offers updates on what's going on in the world.

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Once you've completed the campaign, Blizzard offers a series of challenge missions so you can polish your skills for multiplayer.

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Jim Raynor, as seen on an in-game cinematic.

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When playing on Battle.net players are identified through icons.  Some icons come in the form of a reward for completing achievements while others are earned through career wins on Battle.net.

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A gift from JoeyRay, the proprietor of the bar Jim Raynor frequents.

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There are several multiplayer options available, from 1v1 to 4v4, FFAs and Custom Games.

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When you're matched with opponents you'll see which map you're playing, their selected races and who's favored in the game.

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The Mission Archives are available for players to replay any mission they desire.  There are several reasons to replay missions.

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Jim Raynor was a Marshall once, long before the events of the Wings of Liberty campaign.

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Before every mission, you'll be given a rundown of what to expect from the person assigning you the job.

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Your profile on Battle.net is a place to brag, you can spotlight achievements you've earned.

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While viewing replays, several options are available for analysis.  You can see Army, research and supply values along with other key details that allow you to learn more about the game.

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SCVs are mining at a starting base location in a multiplayer game.

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The StarCraft II tutorials offer new players an idea of the basic concepts needed to play the game.

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One of the fundamental concepts of the game, "Attack Move", is taught to players in the tutorial.

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StarCraft II: Wings of Liberty Review

A LIN Media Video Games Review

Updated: Wednesday, 04 Aug 2010, 11:53 AM EDT
Published : Wednesday, 04 Aug 2010, 7:10 AM EDT

GRAND RAPIDS, Mich. (LIN) - "Your better future needs to hurry up and get here."

It's finally here.  "StarCraft II: Wings of Liberty" launched for anxious gamers around the world at midnight, July 27, 2010. Nearly 12 years after its predecessor was released, gamers could get their mitts on one of the most anticipated PC titles of all time.

I wrote in my preview that the StarCraft 2 beta secured its real-time strategy supremacy.  Well, the full retail release is flexing its muscles and exerting its dominance of the genre. If you have a PC (or a Mac, as Blizzard releases its games simultaneously for both platforms), this is the RTS game to own.

"It's about time we kick this revolution into overdrive."

The developers of StarCraft II had some mighty high expectations. They were delivering a sequel to the most-played real-time strategy game in history, one that thousands around the globe are still playing, even so many years after its release. There's no game I've been looking forward to more since StarCraft 2 was announced three years ago. Even with those high expectations, I feel like Blizzard created the finest game I've ever seen on the PC because of their devotion to both singleplayer and multiplayer modes and both casual and hardcore gamers. There is some work to be done on the Battle.net service, but from a pure gaming standpoint, StarCraft 2 is now the gold standard.

In the singleplayer experience, Blizzard has made sure things won't overwhelm you right away. They want to encourage the casual gamer and keep them from getting frustrated. There's an optional tutorial for complete novices to the RTS genre. It introduces players to the user interface and explains how to control the camera. It also gives players an idea of very basic movement and combat commands. Additionally, if you've never played an RTS game before, it shows you the important activities of construction, resource collection and managing your unit supply. It's a pretty quick tutorial, even when listening to every detail. Everything was rudimentary so this isn't something the dedicated RTS gamer will need to look at but for the novice it could be worth a look.

If you skip the tutorial and jump right into the campaign, you'll be asked how hard you want it to be. The four options, "Casual", "Normal", "Hard" and "Brutal" all have tweaks. The "Casual" difficulty will slow the game down and has dramatically fewer enemies to fight. On "Normal", you'll find yourself at the normal game speed and the standard number of enemies on maps. Stepping up the difficulty to "Hard", you'll find increased enemy numbers and battles that could be daunting for some players. If you dare select the "Brutal" difficulty, be prepared for a fight. For the review, I started out at "Brutal" before kicking it back down to "Hard" after the seventh mission for fear I wouldn't be able to finish the game in a timely manner for the review.

"You can call me Jim."

There are three main races in StarCraft II, the Terran, Zerg and Protoss. For the Wings of Liberty campaign, the storyline starts with the Terran.

In the campaign, you're thrust into the role of Jim Raynor. As the main protagonist, Raynor is not without his faults. You'll find a glass in his hand most of the time and if he's not drinking there's a good chance he's holding a gun. While on missions and in between, you'll learn new subtleties that round out his character and reveal why he is the way he is. If you watch the trailer (which you'll find in the video tab above), you'll know Raynor is a revolutionary. He certainly lives up to expectations. His exploits are small to start, rescuing civilians from oppresive local governments but grow and snowball into a more regime replacing manner as the game continues.

Without spoiling the narrative of the campaign's events, I can say there is quite a bit of diversity in the missions. While there are certainly RTS singleplayer mission classics like "hold out until rescue arrives", or "build a large army and crush your opponent", the variety offered in the gameplay keeps things fresh.

In one mission, you're given an immensely powerful laser drill. The main goal is to defend the drill long enough for it to bore through its destination but there's a twist. You can turn the drill and target enemy armies en route to your base, killing them instantly. Depending on how well you're fighting off the enemy, you may not even have to turn the drill, but the option is there and it is devastating.

On another mission, you're tasked with breaking into a prison. You're given control of one unit who bares the brunt of the work, but you get support from waves of allied units who throw themselves against the enemies defenses.

There's even a nod to fans of WarCraft III's hero system in a mission where you're given control of four units with varying special abilities.

Another aspect of the singleplayer I found particularly compelling is mission selection. You're not taken along a linear path from mission

to mission but instead given a choice of what you'd like to do. The non-linear progression allows you to choose which mission you want to complete. If you're more interested in saving a group of civilians before going off in search of an alien artifact, it's up to you. There's even a series of Protoss missions, but you don't have to do them all in one stretch. You can choose to mix in a Protoss mission, complete another few Terran missions before wrapping up the Protoss series. For most missions you'll be rewarded with a new unit to build, with increasing amounts of firepower, from infantry to artillery to air support.

One of the novel aspects to the singleplayer that isn't found in multiplayer are the additional unit and structure upgrades offered. While fighting through the missions, you'll occassionally stumble on Protoss and Zerg research items. This research is rewarded by providing you with new units, upgrades and bonuses. Additionally, units and structures can be upgraded with the credits you earn for completing missions.

You can spend your credits on more than just harder-hitting missles too. Mercenaries are willing to work for the right price. Buying their services is a two-fold process though. You have to purchase their contract to be able to build them while on a mission, a process that requires a payment each time you build them. The mercenaries are enhanced versions of units you can already make and in every case are worth the extra expenditure required for their construction.

Your experience in the campaign will be determined, in part, by how much you like to click on things. There are conversations to be had with many, if you're willing to listen. You're actually rewarded in some instances, for example, watching the UNN broadcasts will unlock an achievement and carrying on certain conversations with the crew will unlock others.

In addition to the conversations, you can also learn details about other items in the game, like a picture or pair of Zerg bones hanging on the wall, a propaganda poster or even Raynor's badge from when he was the Confederate Marshal on Mar Sara. All of these details add to the experience. There's even a jukebox that will play music and an arcade machine where you can play a mini-game called "Lost Viking" (a nod to one of Blizzard's first games, "Lost Vikings").

After you've vanquished your enemies, completed the campaign there's still more you can do. Each mission has a trio of achievements to it which require different difficulty levels for completion.

All of the small touches go a long way toward making a complete, compelling singleplayer campaign experience. Blizzard may have chosen to split StarCraft II into three releases, but at the end of the campaign, there was no letdown. This was an experience, a fantastic experience.

"Damn Jimmy, you never could read the ladies."

The singleplayer experience does not train you for taking on the throngs of people you'll face on Battle.net. In a way to prepare you for the transition, Blizzard has created a series of challenges aimed at teaching players some basic tactics.

The challenges are split up into basic, advanced and expert scenarios. For the basic ones, you're tasked with deciding what units to use in battle against preselected armies. The advanced challenges give players the opportunity to learn how to use the specialized units. The expert challenges goes a long way toward preparing players for tactics they'll see from players on Battle.net.

Blizzard has also set up a series of achievements to coax people from singleplayer into multiplayer. Playing games against the A.I. is rewarded and there's a decent range for the difficulty level of the computer player.

"The answers you seek lie within."

From my conversations with people, there's a certain intimidation factor to braving Battle.net's matchmaking system. They have bad memories of what happened in WarCraft 3 (language). Blizzard claims to have significantly refined how matchmaking works. Now, you're required to play through a series of games that will determine the level of competition you'll face. After you get through your placement matches, you'll be assigned a rating. Most likely, after that you'll be matched against similar skilled players with Blizzard's stated goal people will have a 50/50 shot at winning.

For each gametype you play, you'll have a seperate rating. Your 1v1 rating could be phenomenal, but if you have a 2v2 team it will be ranked seperately.

In addition to the matchmaking service, there's also a dynamic list of custom games with maps created using the StarCraft 2 Galaxy Editor. There variation in the custom games is astounding. When I counted the list of available maps, there were more than 250. One great improvement in the way Battle.net handles new maps is that you don't have to join a game to download the map. One of the frustrating things on Battle.net in the past was with impatient game hosts booting you from the game because you'd have

to download the map. With the new system, that problem is solved.

"What'd you do, bust the zipper or something?"

Blizzard has made some controversial decisions with regard to StarCraft 2. The one that will likely affect a lot of people is the lack of LAN play. Blizzard is requiring everyone be logged onto Battle.net to play the game and is not offering an offline mode for LAN play. You are able to play offline for the singleplayer mode, but then you won't get the achievement rewards. I've been split on how I feel about the exclusion of LAN play. On one hand, it doesn't really affect me. I have an internet connection everywhere I go and if I'm going to be at a LAN party, there's a good chance that party will have a stable connection. Still, part of me is dumbfounded that Blizzard would exclude the feature at release. When you look at similar "always connected" services, like Steam, there are still LAN options available. Excluding it makes Blizzard seem petty. Undoubtedly, StarCraft 2 will sell millions of copies and be a tremendous money-maker for Blizzard, so it puzzles me that the decision was made to cut a feature that so many people rely on.

Another issue that's cropped up with StarCraft 2 is related more to the launch of Battle.net 2.0 than to the game itself. Players are locked to certain regions based on where they bought the game. If you buy an American copy of the game, you're locked to the American servers and cannot play on the Europe or Asia servers. I personally have no desire for cross-region play, but there's definitely a large group out there who would like to be able to play on multiple servers, including pro gamers. Blizzard has stated cross-region play will be added after release, but at launch you're stuck on one server unless you buy multiple clients from seperate regions.

The lack of chatrooms on Battle.net at launch has also drawn ire from gamers. This one doesn't impact me at all, as I don't really want to go spend time in a general chat. Still the omission is questionable, and while Blizzard does plan on adding them it doesn't really make sense to cut features that are pretty standard in other games.

None of these issues are dealbreakers for me, but Blizzard could have gone a long way toward alleviating the concerns of gamers by including these features. Still, if their inclusion would have meant a delay of the game, I'm glad they were omitted.

"She's come to finish the job."

For me, there's no better game on the market right now. Blizzard has created a singleplayer and multiplayer experience that is unrivaled in one game. I'm looking forward to the future releases of the Zerg and Protoss campaigns, but the game I can play right now is phenomenal.

The community has also embraced the game. Commentators and pro gamers have offered their insights and expert streams. Day[9], a pro gamer, runs a daily netcast and archives all of his analysis for on-demand viewing . For players new to the game, he Day[9] has a fantastic " Back to the Basics " cast. Additionally HD streams are available via YouTube commentators HD StarCraft and Husky StarCraft . Also, it seems the pro gamers are making the switch from StarCraft to StarCraft 2 because there have been nicely-funded tournaments, including the HDH Invitational and King of the Beta tourneys.

Also, Blizzard has record a special Blizzcast for the StarCraft II launch. You can find that here. I've also uploaded the trailer, commercial ad other videos Blizzard has released. You can find those in the video tab.

"Because some things are just worth fighting for."

If you're a serious PC gamer, you owe yourself to pickup StarCraft 2.  The singleplayer experience is a step forward for the genre and the multiplayer experience offers a level of balance not seen in many other games.  StarCraft II: Wings of Liberty is available now for PC and MAC in stores and via digital download.

Questions or comments? Shoot me an email . For shorter, more frequent updates you can follow me on Twitter . If you want to play online, you can add me as a friend, I play under the name Subway with character code 977.

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